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Here, you'll find the
Dundjinni maps I have seen fit to post... click on the thumbnail to
download the massive full-size version. I have made them into jpg files.
The rest of this site is dedicated to my Scarred Lands D&D3.5 campaign.
Take a look around - you might find some Dundjinni maps in other areas
of the site! Enjoy!
Oh... and all the maps
in this part of the site contain 100% user created textures and images
- free to use, duplicate and distribute. Drop
me a line if you want me to send you a particular texture, or to
find out how I created a particular effect.
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Harman's
Sewer
Harman's first Dundjinni
contest map. This map has been somewhat playtested (some textures
darkened to make the walls a little more apparent, and one angle cut
down to avoid line of sight arguments), and works well for players
who don't mind a fairly cluttered map. The victory area in the center
of the map makes for some serious "king of the hill" scenarios.
1.5MB jpg file. Click
on the image to download.
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Harman's
Extreme Sewer
Harman's second Dundjinni
contest map. This map is similar to the first, but has been designed
to allow Huge creatures to play. Otherwise, it captures the same spirit
and ambiance as the first map. Note that I did away with the odd exit
squares, and made it more like the Fane of Lolth map by Wizards -
one big start area at one end, and two more regular start areas at
the other end.
1.5MB jpg file. Click
on the image to download.
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Harman's
Ambush Map
What
player would not expect to be ambushed on a map like this? Well, it's
going to happen, and this is the map to do it in. The players would
start just north of the bridge, and try to get past the ruined keep.
A barricade of piled wood and junk serves to alert the intrepid adventurers
that something is not right... then the rocks and arrows start falling
among them.
It's a big
map, usable for big outdoor battles. Use it with skirmish or RPG...
2.5MB jpg
file. Click on the image to download.
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Harman's
Necromancer Lair
The party
spent s couple of frightening game sessions cleaning out this, the home
of Ankh-Tom The Mighty, a Lich and his Death Knight, Mummy and Ghost
followers. The Lich was working on a couple of Ghoul Beholders when
the pesky heroes interrupted his work forever.
1MB jpg
file. Click on the image to download.
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Harman's
Medusa Lair
The heroes spent about 12
rounds cleaning this place out. The Medusa-Bard Alasaria the Old was attempting
to build something here, but the do-gooders just had to come and ruin
everything.
500 kb jpg file. Click on
the image to download.
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Some
Mini Pics
(click on the
thumbnail to see full-sized pic)
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Not repainted... just a base
job with silver and gold coins.
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A
bunch of photos of some painted ponies, as I like to call them. Centaurs
would be insulted, of course. I repainted my two Heroes because it seemed
a shame for such a nice pose to go poorly painted. One I left as a pinto
and the other i made light brown. The two regular Centaurs were repainted
- don't remember why now, but it seemed like a good idea at the time.
Here they solemnly cross an old stone bridge.
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All
right, a re-do of the Big Blue Dragon. I was not hapy with the finish
on ole BB, so I went back to the drawing board. I made him less metallic
and darkened the yellow a little. I did less black low-lights and more
light blue highlights. I think it's lookin' pretty good!
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Large
White Dragon. I took a Zombie White Dragon, filled in all the open sores
and such, and repainted him a flatter white. I gave him a blueish tinge
just because I did not want a totally monochromatic critter.
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