The Vigilant

The Vigilant Prestige Class
Tough. Strong. Self-reliant. These words describe some of the aspects of a Vigilant. Many countries have vigilant militias, but none are so famous as the Vigils of Vesh. These good-aligned warriors scour the countryside for signs of Titanspawn or incursions by Calastia. They act as roving judges when visiting small towns. They take on grim responsibility for the safekeeping of the smallfolk of Vesh and its friendly neighbors.

Hit Die: d12
Requirements:
Base Attack Bonus +5
Alignment: Any non-evil
Feats: Endurance, Track
Skills: 7 ranks in any two of Diplomacy, Sense Motive, Hide or Handle Animal; 7 ranks in Survival or Gather Information.
Special: initiation test, and special oath to Vesh.

Class Skills: Appraise, Balance, Bluff, Climb, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Handle Animal, Heal, Intuit Direction, Jump, Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spot, Survival and Use Rope
Skills points per level: 4 + Int modifier

Class Features
Proficient with simple and martial weapons, light and medium armor, and shields.

Class

Level

Base Att Bonus
Fort Save
Ref Save
Will Save
Special
Druid spells
Lvl 1
Lvl 2
Lvl 3
Lvl 4
1
+1
+2
+0
+0
Bonus Feat
0
-
-
-
2
+2
+3
+0
+0
Tireless, Favored Enemy
0
-
-
-
3
+3
+3
+1
+1
Ferocity
1
-
-
-
4
+4
+4
+1
+1
Bonus Feat
1
0
-
-
5
+5
+4
+1
+1
Natural armor +1
1
1
-
-
6
+6
+4
+2
+2
Bonus Feat
1
1
0
-
7
+7
+5
+2
+2
Resist Massive Damage
1
1
1
-
8
+8
+6
+2
+2
Bonus Feat
1
1
1
0
9
+9
+6
+3
+3
Natural Armor +2
2
1
1
1
10
+10
+7
+3
+3
Natural Healing
2
2
1
1


Vigilant Special Abilities
Bonus Feats: Choose one of the following (Toughness may be chosen multiple times)

Tireless: the Vigilant may keep moving for hours on end, never showing signs of fatigue. The Vigilant may triple his CON bonus when checking for fatigue.
Favored enemy: as Ranger skill.

Ferocity: the Vigilant's serious and fierce demeanor give him +1 per Vigilant level to Intimidate checks and morale saves.

Natural Armor: the Vigilant's toughness improves his AC with Natural Armor.

Resist Massive Damage: double Con bonus to Fortitude save to survive massive damage. If failed, Vigilant appears to be dead but in fact may make another save immediately to be alive but unconscious for 1 hour per point the save was failed by, minimum 1 hour. May also make a special Fortitude save to avoid dying when reduced to -10 hit points or less. DC is 10, plus the negative amount of hit points. Example: at -12, the save would be DC 22.
Natural Healing: the Vigilant can heal himself a number of hit points per day equal to his class level x CON bonus.

Druid Spells: If previous Ranger or Druid spells known, add to previous spells per day.