The Vigilant
The
Vigilant Prestige Class
Tough. Strong. Self-reliant. These words describe some of the aspects of a Vigilant.
Many countries have vigilant militias, but none are so famous as the Vigils
of Vesh. These good-aligned warriors scour the countryside for signs of Titanspawn
or incursions by Calastia. They act as roving judges when visiting small towns.
They take on grim responsibility for the safekeeping of the smallfolk of Vesh
and its friendly neighbors.
Hit Die: d12
Requirements:
Base Attack Bonus +5
Alignment: Any non-evil
Feats: Endurance, Track
Skills: 7 ranks in any two of Diplomacy, Sense Motive, Hide or Handle Animal;
7 ranks in Survival or Gather Information.
Special: initiation test, and special oath to Vesh.
Class Skills: Appraise,
Balance, Bluff, Climb, Decipher Script, Diplomacy, Disguise, Escape Artist,
Gather Information, Handle Animal, Heal, Intuit Direction, Jump, Listen, Move
Silently, Profession, Ride, Search, Sense Motive, Spot, Survival and Use Rope
Skills points per level: 4 + Int modifier
Class
Features
Proficient with simple and martial weapons, light and medium armor, and shields.
Class Level |
Base Att
Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Druid spells
|
|||
Lvl 1
|
Lvl 2
|
Lvl 3
|
Lvl 4
|
||||||
1
|
+1
|
+2
|
+0
|
+0
|
Bonus Feat
|
0
|
-
|
-
|
-
|
2
|
+2
|
+3
|
+0
|
+0
|
Tireless,
Favored Enemy
|
0
|
-
|
-
|
-
|
3
|
+3
|
+3
|
+1
|
+1
|
Ferocity
|
1
|
-
|
-
|
-
|
4
|
+4
|
+4
|
+1
|
+1
|
Bonus Feat
|
1
|
0
|
-
|
-
|
5
|
+5
|
+4
|
+1
|
+1
|
Natural armor
+1
|
1
|
1
|
-
|
-
|
6
|
+6
|
+4
|
+2
|
+2
|
Bonus Feat
|
1
|
1
|
0
|
-
|
7
|
+7
|
+5
|
+2
|
+2
|
Resist Massive
Damage
|
1
|
1
|
1
|
-
|
8
|
+8
|
+6
|
+2
|
+2
|
Bonus Feat
|
1
|
1
|
1
|
0
|
9
|
+9
|
+6
|
+3
|
+3
|
Natural Armor
+2
|
2
|
1
|
1
|
1
|
10
|
+10
|
+7
|
+3
|
+3
|
Natural Healing
|
2
|
2
|
1
|
1
|
Vigilant
Special Abilities
Bonus Feats: Choose one of the following (Toughness may
be chosen multiple times)
Tireless:
the Vigilant may keep moving for hours on end, never showing signs of fatigue.
The Vigilant may triple his CON bonus when checking for fatigue.
Favored enemy: as Ranger skill.
Ferocity: the Vigilant's serious and fierce demeanor give him +1 per Vigilant level to Intimidate checks and morale saves.
Natural Armor: the Vigilant's toughness improves his AC with Natural Armor.
Resist
Massive Damage: double Con bonus to Fortitude save to survive massive
damage. If failed, Vigilant appears to be dead but in fact may make another
save immediately to be alive but unconscious for 1 hour per point the save was
failed by, minimum 1 hour. May also make a special Fortitude save to avoid dying
when reduced to -10 hit points or less. DC is 10, plus the negative amount of
hit points. Example: at -12, the save would be DC 22.
Natural Healing: the Vigilant can heal himself a number of hit points per day
equal to his class level x CON bonus.
Druid Spells:
If previous Ranger or Druid spells known, add to previous spells per day.