Historical Battles on Your Tabletop
As the name implies, you don't need expensive miniatures to play General Glen’s. The game is designed for play using plastic toy soldiers in 54mm scale, like common green army men, but it is miniature and scale agnostic. The game will work with whichever size soldiers you prefer. Besides troops and terrain, all you need is a copy of the rules, a playing area, and some 12 sided dice.
Small Actions, Big Effect
Terrain is separated into zones, 6 inches square for 54mm army men, and 3 inches for 28mm miniatures. Using zones makes for easy measurements and allows for flexibility in movement as soldiers dash through and around cover to find a good vantage point. Terrain is vitally important, as General Glen’s uses true line of sight. As long as a target can be seen from a miniature’s eye view, it can be fired at. Posture and the need to spot enemy combatants before engaging add additional tactical considerations to the game.
Scenarios
Silence The gun
An introductory convention scenario with simple goals from 2004.
It features German soldiers versus the British. It is the dawn of June 6, 1944, and the village of Beny-Sur-mer is about to wake to the sound of gunfire...
The Chemical Factory
A convention scenario dating back to 2001.
Desperate Germans search for a cache of rocket fuel at a chemical plant currently held by Russian troops.
Skirmish Action
Beyond rules for combat, each rulebook contains a detailed system for creating your own squads and arming them with a variety of weapons and equipment. For more modern conflicts, rules for armored vehicles are also included to provide another level of challenge for your troops. There are also optional morale rules, and tips on building terrain and setting up a battlefield within each book.
Come on, recruit, the enemy won’t wait!