Showdown

Showdown

Saddle up and hit that dusty trail, it’s time to make your own legend!

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Become Legends of the Old West

Players create their own custom squads in Showdown, first choosing their faction from a range of Wild West cinematic archetypes. The four factions, Gunslingers, Hombres, Soldiers, and Warriors, have access to different equipment and skills that lend themselves to different playstyles.

Cinematic Wild West Gunfights

After choosing their factions, players create the members of their squad by assigning them levels of experience and training, then outfitting them with a range of historical weapons and equipment, as well as useful skills. Choose carefully. The choices made for each model not only determine how they will start a campaign, but how they will improve as the campaign progresses.

Gunsmoke and Heroics

Designed to be miniature and scale agnostic, General Glen’s can be played with everything from highly detailed metal or plastic miniatures, to bargain bin toy cowboys. General Glen’s is also flexible in terms of game size and duration. Games can range from small engagements where two players each control a single squad, to epic battles where eight players controlling allied squads struggle for supremacy. Where Showdown really shines is in its detailed campaign system. Over the course of multiple games, players’ models change and evolve as they accumulate new skills and equipment, or suffer debilitating injuries. Be careful, as survival is never guaranteed.

The D12 System

Although Showdown uses the same core D12 System as many other Red Shirt Games products, which is designed to be easy to learn while rewarding careful tactical thinking by each player, there are a few differences. The largest one is the campaign system, while another is the ability for models to kneel or drop prone. This limits their field of view, but makes them harder to spot or hit in the process. Crafty players can use this to take full advantage of cover and concealment.